Whatever the online media mix I’ve always been convinced that a company’s website is the central building block. There are many beliefs that have evolved over time, yet this one hasn’t, I think it’s key for brands to consider the main website as the most important owned media. That and the development of an direct email program. The biggest mistake brands can make is to consider social media as being part of their owned media because social media are at best ‘rented’ but definitely not owned. If it were owned, you would be in control. Hence why you want to make sure that the central element of your online mix is something you can control.
It’s like we’re trying to fix a problem that shouldn’t have been a problem to begin with. The same reason why I don’t like to use the term ‘corporate website’. It defines the website as being a boring thing on the web that holds information about the brand, when it was founded, where it’s located, etc. In that regard I get it that we thought more exciting things could happen on social media. But it’s because we’re using it wrong, look at what Coca-Cola is doing with its corporate website, now here’s something interesting. How come nobody is doing that?
Think about the traffic and engagement you could have created if you would have invested in it all along. Think about how search made every page a homepage and how we can use to design user experiences. How you should invest a lot of effort in making sure there’s no link left behind when you change platforms.
Seriously. Do use Facebook and other platforms to experiment with different types of user engagement, I do too, it’s fun and there’s some really good stuff that can be done. But first and foremost, reconsider the importance of your website and your own email program, that’s an investment in the future that is never lost. It’s the smart thing to do. It’s yours. And quite frankly, if you cannot think of anything interesting to do with your own website, why do you think that problem will fix itself when creating content for social media?
Sometime late 2010 we started working on 2 rather big mobile projects and they made me think a lot more about apps and how our thinking for mobile is all about apps. Today mobile equals apps, and we are being dictated by the likes of Apple how we have to deal with that. So how big of an improvement the introduction of apps on mobile has been, I believe we limit our thinking by that same evolution, while it shouldn’t end there.
There’s no better way to experience the hassles one has to overcome when developing apps, then to develop your own (especially when the app is for the iPhone). And it was an article on TC about Disney that acquired an HTML5 game engine that got me thinking about this whole app approach. Smart move from Disney by the way. Bye bye appstores, let’s develop game experiences the way we like and let people pay what we think is right. And for multiple OS’s at the same time, all in one take. With Android gaining market share and also WM7 that will take it’s part of the cake at some point, HTML5 mobile web apps make it a lot easier to build experiences across OS’s and devices compared to today, and without all the appstore hassle. And if you go further, when you think about developing for mobile first instead of web and then mobile, I believe there’s a whole lot of untapped potential.
“It can do everything that a normal Kindle app can do, such as synchronize your library, your last page read and bookmarks. Yet, the Kindle Cloud Reader is more of a reaction to the draconian app store rules instituted by the Cupertino giant than it is a dynamic new version of Kindle.”
I can only applaud brands moving in this direction and I believe that although the idea of apps on your mobile were a great innovation, they´re only a step towards a very rich mobile web experience. What´s your take?
In September ‘06 I wrote a post called ‘It’s violent out there’ in which I wondered why so many articles online are about companies and web services instantly declared dead when some competition appears. The recent ‘The Web is dead’ post of Wired inspired Harry McCracken of the Technologizer to highlight the same point as I did a few years ago, but much more visually. Enjoy.
“For years, once-vibrant technologies, products, and companies have been dropping like teenagers in a Freddy Krueger movie. Thank heavens that tech journalists have done such a good job of documenting the carnage as it happened. Without their diligent reporting, we might not be aware that the industry is pretty much an unrelenting bloodbath.”
When we think about mobile today, we think about the iPhone. And if you’re lucky we think about Android as well. But as this presentations shows (once more) that is only a small percentage of the mobile market. Wouldn’t we want all (or at least most) mobile users to be able to experience ‘our offering’.
This presentation is a good eye-opener on the question we should all ask ourselves? Shouldn’t we make the mobile web more inclusive? And how would we go about to do that?
“The pic itself is a 1.3 gigapixel, 75,000 pixel-wide image compiled from 36 photos that took one minute to capture. They used two Hasselblad H4D-50 cameras with 50 megapixel digital backs and, camera geeks, a 150mm lens on top and 100mm lens tilt shift adapter. Both cameras were mounted vertically on a tripod and rotated at 10 degree increments to take the pictures.”
8.195 people are tagged as we speak, has it been confirmed yet that’s a record?
While I was reading about the “Top 10 Most Irritating Phrases in PR” I remembered something from a long time ago, namely the Web Economy Bullshit Generator. Just like Dave Fleet talks about how terms like 24/7, utilize, … annoy him the WEBG was created around a similar idea, sometime during the first dotcom boom. So bricks-and-mortar is not something we use anymore today but you don’t really have to add a lot of words to make this completely relevant again for your flashy corporate powerpoint presentations ;) It seems the world hasn’t changed that much after all :)
As you can see it comes with very easy instructions.