When you read about an Open Game Format in most cases it is about games such as GTA in which you can wonder around freely and play missions in any order you want. Sometimes when Open Game Format it’s referring to game modes such as Free For All in Call Of Duty 4, where everyone plays against everyone – no rules. When I was thinking about what I would call an Open Game Format earlier on in my car I was thinking about something totally different than what I described in the intro. I do think it follows a bit of gaming experience (although probably not much) to follow my thinking but here we go…
Let’s say you like the COD4 multiplayer gameplay but you got a bit bored of the maps by now. But maybe, just like me, you still prefer it over Rainbow Six: Las Vegas 2 because the controls are easier, feel more natural. What you miss in COD4 though is that when you get shot, you only get a snapshot of how that happened, whereas Halo3 offers this ubercool 3D scene that you can view from all angles giving you a better idea of what happened. But then again, fighting aliens is not your thing so what you do?
Let’s imagine all these game elements where created in layers, all based on industry standards. Let’s imagine there’s a layer for the scenery, characters, weaponry, type of games, effects, … and let’s imagine that you could combine each and every one according to your liking. So let’s take on map from Gears Of War, the controls and weaponry as well as type of games from COD4 and combine that with the 3D scenes from Halo3…. mixing, loading… there’s your game. Wouldn’t that be awesome?
I think it would be. It’s never going to happen of course but a man can dream no? I must admit I was surprised that there wasn’t a conversation about something like an Open Game Format going on already, similar to ODF etc.
A good friend of mine, Matth, just sent me this video over IM. It’s about a guy who did some cool development for the Wii:
“Using the infrared camera in the Wii remote and a head mounted sensor bar (two IR LEDs), you can accurately track the location of your head and render view dependent images on the screen. This effectively transforms your display into a portal to a virtual environment. The display properly reacts to head and body movement as if it were a real window creating a realistic illusion of depth and space. By Johnny Chung Lee, Carnegie Mellon University. For more information and software visit http://johnnylee.net“
But you know what, just watch the video instead ;)
Imagine how this could be used in gaming, I really hope some game developers do answers Johnny Lee’s request and use this. This is the consumer 2.0 – taking the product further…