Don’t just think different, hire different

Not that long ago a write a bit on ‘hiring omnivores‘ trying to highlight again that we need to rethink the way we hire people if we want the advertising of the future to be any different than the advertising we’ve grown up with. And which we hate, or at least most of it. It’s not even a new idea, read on what Bill Bernbach wrote when he resigned from Grey long time ago:

“There are a lot of great technicians in advertising. And unfortunately they talk the best game. They know all the rules. They can tell you that people in an ad will get you greater readership. They can tell you that a sentence should be this sort or that long. They can tell you that body copy should be broken up for easier reading. They can give you fact after fact after fact. They are the scientists of advertising. But there’s one little rub. Advertising is fundamentally persuasion and persuasion happens to be not a science, but an art.”

And he continues:

“In the past year I must have interviewed about 80 people – writers and artists. Many of them were from the so-called giants of the agency field. It was appalling to see how few of these people were genuinely creative. Sure, they had advertising know-how. Yes, they were up on advertising technique. But look beneath the technique and what did you find? A sameness, a mental weariness, a mediocrity of ideas. But they could defend every ad on the basis that it obeyed the rules of advertising. It was like worshiping a ritual instead of the God.”

All of this ain’t really new and yet very little agencies hire differently. Agencies hire out of other agencies, people are presented to the same type of ‘tests’ everywhere, test that need to reassure that the people hired know their ad basics.

And it goes beyond that. Not only is it interesting to hire different kind of people than what you would regularly find in advertising, it’s also interesting to hire people that haven’t followed a clear path. People that have been in various jobs with various experiences as they will use of all those learnings on the job. When Ian Fitzpatrick (Chief Strategy Office at Almighty) wrote about his 5 provocations, the fact that his experience before landing the job was all but planning-related made him stronger.

“If I impart nothing else today, I’d like to convince you that there are many paths up the mountain. Most of you are going to be graduating soon, with an advanced degree in advertising. I imagine that many, if not most, of you imagine that you’ll take a junior planning role at a large agency, work your way up to Planner, to Senior Planner, VP of Planning/Strategy, etc. I’m not here to suggest that this is the wrong path for you, just that it’s not the only one.”

Never underestimate the potential impact it can have to mix very different type of people with various backgrounds together. How can you in advertising, or anywhere else for that matter, trying to solve problems in a different way when you’re trying to solve it with the same people that tried to solve it years ago.

And not just agency side for that matter. I remember Guillaume (one of our agency’s founders) writing a few years ago:

“The lesson is this: If you want something new to happen, ask it to people with zero experience. Chances they come up with more of the same are small.”

Think about it. Who did you hire recently that didn’t immediatly seem to fit in? Who did you hire recently that you would have to define his/her role on the job, because it doesn’t exist yet.

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The strategy is delivery: it’s not complicated, it’s just hard

Neil Perkin does many interesting things. One of those things is organizing the so called “Google Firestarters” which he curates for Google UK. Last Monday he had invited Russell Davies, planning legend and now creative director at GDS, to come and talk about his learnings and insights working on GOV.uk. Fascinating talk, well worth crossing the channel for.

For those who, like me, don’t know what GDS stands for: Government Digital Service. They lead the digital transformation of government.

Back to the talk. Russell talked about GDS and how they started working on GOV.uk, what their design principles were, how they made decisions about what to do and maybe more importantly what not to do. And every single thing they do is shared publicly, which is as you can see on the the principles, something they thoroughly believe in.

  1. Start with needs
  2. Do less
  3. Design with data
  4. Do the hard work to make it simple
  5. Iterate. Then iterate again.
  6. Build for inclusion
  7. Understand context
  8. Build digital services, not websites
  9. Be consistent, not uniform
  10. Make things open: it makes things better

Read all about it on the GDS design principles right here. The second part of his talk was about why all of the GDS’ learnings building GOV.uk are interesting for anyone in marketing & advertising. In the past it used to be difficult to make a brilliant product, but marketing was easy. The craft and machinery needed to make something brilliant was not accessible for many, the few media channels with immense reach to advertise to people was pretty easy to use. Today that has changed said Russell. Today making a brilliant product has become far more easy than it ever was, but marketing it has become very complex. And thus marketers today are focusing fully on trying to digitize the marketing part of things, whereas we should think about complete digital transformation of the business we’re in.

Other things they found out during the whole process. Things that we all need to think about and see how we can learn from it are:

Attention. It’s one thing to win people’s attention, it’s a whole different thing to make sure you respect the attention you were granted. There’s generally too much focus on getting people to notice what you’re doing and too little focus about making sure you do something with that attention. To quote Russell:

“If you made something brilliant and it doesn’t explain itself you haven’t made something brilliant”

Reputation. A brand is a promise, reputation is delivery. You can’t build a brand based on what you’re going to do.

Culture. When you want to transform your whole business like you should, everyone should be on board for this. You need to work on the culture of the company that digital thinking becomes the default mindset.

The product is the service is the marketing. Ask yourself: what would Amazon do? They would get it wrong for a while, then have more data than any traditional business ever will and they’ll win. Because of their digital thinking habit, not because they’re smarter.

Thanks for a great event Neil. Thanks for a great talk Russell.

Bonus link – From April 2014, digital services from the UK government must meet the new Digital by Default Service Standard. For that GDS developed the Government Service Design Manual, and yes also that is publicly available for all of us.

Image creditScriberia made the visualization of the talk.

No boules, no glory. New work for Coke Zero

Here’s the new campaign we launched today for Coke Zero, it is part of the ‘Just Add Zero’ campaign. Hope you like watching it, I know it was fun making it ;-)

“When is the last time you and your friends gathered around the television to watch a good game of pétanque? Right. Pétanque players, knitters, fishermen,… they don’t get the glory soccer players get. But wouldn’t it be nice if for once they got some more support? We asked 5 ordinary people if we could film them while going about their hobbies. They had no idea we were about to turn their quiet pastime into a crazy experience, just by adding zero each time.”

Are all great campaigns actually flawed or imperfect in some way?

BBH London Chairman Jim Carroll wrote an interesting piece about the ‘Creative Enemy N.1’. What is really the biggest enemy of realising creative ideas? Is it design by committee, pretesting, procurement, corporate culture, …? Jim believes that it’s actually your own intelligence. That all great communication is actually flawed in some way and that our intelligence is often used to take out all these flaws. It’s a little bit in line with what I wrote earlier this week about ‘The Ironic Effect’. Interesting stuff:

“I suspect Creative Enemy Number One is our own intelligence. It’s our own ability to identify shortcomings in ideas. Because smart, intelligent people can always find a reason not to proceed; and the smarter you are the greater will be your capacity to see problems, to cause complexity. Creative Enemy Number One may be looking at you in the mirror every morning.

When you think about it, ordinary work is actually the intelligent choice. Because ordinary work tends to translate the brief directly, it observes sector conventions, it uses familiar reference points. And, critically, it achieves low levels of misunderstanding or rejection in research. By contrast extraordinary work often cor- relates less directly with the brief, it breaks sector conventions and it uses unfamiliar reference points. Consequently, it often precipitates a certain amount of misunderstanding and rejection in research. Extraordinary work is ordinarily very easy to reject.

Inevitably, behind every great piece of communication you’ll find clients who were brave enough to see beyond the flaws; clients who could control the whispering voice of reason telling them “it’s good, but it’s flawed”, clients who were happy to stop making sense.

In nearly all aspects of business, intelligence represents a blessing, a competitive advantage. But in the judgement of creativity it can represent a curse, a competitive disadvantage. We must be mindful that there are always very sound reasons to reject great communications ideas. But the existence of a good reason to reject something doesn’t mean that you should. There is indeed a fine line between stupid and clever.

Image credit _DJ_

Design is not just what it looks like. It’s how it works.

Design. Is Apple losing focus on one of it’s most essential unique strengths?

For a big test we did for Belgian Cowboys recently some members on the editorial team including myself switched from iOS to Android for a while. Not just to see if we liked it or not but also to find out if that switch was so hard as we expected it to be. “What about all those apps I bought? Why start all over again? Will it be as easy to use as what I’m used to now?” A whole series of questions which I presume most of us will recognize come to mind when thinking of such a switch.

Since this article isn’t about that switch I can tell you quickly that that test went really well. I’m currently switching between the HTC One and the HTC One Mini for another test and I don’t miss my iPhone for a second. Actually I find it better on many levels. That made me wonder about a few things.

How come for instance that I find the notifications in Android really useful whereas I don’t even look at them on my iPhone? The set-up is kind of the same so why is that? Looking at both from a basic UI design point of view they are very similar indeed. It’s a drop down menu you pull from the top of your screen with several notifications pointing to apps that need your attention for whatever reason. On Android I will open that screen and either swipe the notifications away or take action. On iPhone I open that view once every month or so to delete these notifications, app by app.

Another example is the on-screen keyboard. On Android I’m using Swype, probably the most productive add-on for a touch screen devices in a long time. Whenever I need to use my iPhone or iPad again I cannot help but be annoyed by the fact that I have to type in the ‘traditional’ way. And that’s not even mentioning the re-design of iOS7.

So how come that on many levels the Android platform is outperforming iOS, whether it’s thanks to core Android development or because of the opportunity to personalise it with technology created by its eco-system? I’m thinking that Apple has actually forgot about the essence of design, a vision it shared openly and that many are taking as an example.

“Design is not just what it looks like and feels like. Design is how it works” – Steve Jobs

When you think of that and the examples I mentioned before (and there are more) you can only come to the conclusion that the focus of Apple lately was on design as in ‘what it looks like’ and that Google has taken the lead on design as in ‘how it works’. In the last 12-18 months, Google and its eco-system have upgraded the better user experience, Apple has overhauled look & feel. And that’s a pity. Not just because it makes the iPhone a less interesting device but it’s a sign of Apple forgetting about it’s own very essence.

My 2 cents.

Put the hours in

We often get questions how it’s possible that we are only 45 people at Duval Guillaume, working on European campaigns for clients such as Carlsberg, Coke Zero, Smirnoff, … and many others. My answer to that is very simple: put the hours in. Whatever the business you’re in if you want to be successful you will have to put the hours in. When TIME asked Ricky Gervais about the secrets of his success his advice was also not about his style of humor or his vision on comedy, it was about working hard:

The first, “work hard,” is not only the most important, but actually, essential. I believe that if you didn’t have to work for something, it can’t truly be considered success. Luck doesn’t count. I think success is allowed a certain pride and you can’t be proud of luck or even of being born smart, artistic, or talented. It’s what you do with it that counts. I think I learnt this lesson relatively late in life. I was one of those people who would pride themselves on getting results without trying too hard. Passing exams without revising too much. I realize now, that was the wrong attitude. You should always try your hardest. The Office was the first thing I really tried my hardest at. I don’t know why I started this radical new approach then, but I think it was one of those carpe diem type revelations. I came into the industry with a slightly older head on my shoulders than most and maybe deep down knew I shouldn’t blow the opportunity. I put everything into it. A lifetime of experiences, and I couldn’t have been prouder of the results. I don’t even mean the success of the show, but simply the finished product. I was the laziest man in the world before I made The Office but now I’m addicted to that sort of success. Pride in my work. Now I’m a workaholic, because I realize that the hard work is sort of a reward in itself. Winston Churchill said, “If you find a job you really love, you’ll never work again.” That’s what it feels like most of the time. I love it so it’s less like work and more like play. Although I’m a strong believer that creativity is the ability to play.

The Ironic Effect. Why you might fail because of your best effort.

Why you sometimes make the problem worse by trying too hard to fix it. Interesting article from Oliver Burkeman over on The Guardian: From weight loss to fundraising, ‘ironic effects’ can sabotage our best-laid plans.

The great Harvard psychologist Dan Wegner, who died earlier this year , wrote a famous article entitled ‘How To Think, Say, or Do Precisely the Worst Thing for Any Occasion’. It concerned a very specific kind of mistake, which he labelled the “precisely counterintuitive error” – the kind of screw-up so obviously calamitous that you think about it in advance and decide you definitely won’t let it happen:

“We see a rut coming up in the road ahead and proceed to steer our bike right into it. We make a mental note not to mention a sore point in conversation and then cringe in horror as we blurt out exactly that thing. We carefully cradle the glass of red wine as we cross the room, all the while thinking ‘don’t spill,’ and then juggle it onto the carpet under the gaze of our host.”

This is an example of what psychologists call an “ironic effect”: it’s not just that we fail in our best efforts, but that we fail because of our best efforts. If you hadn’t given much thought to the wine, you’d probably not have disgraced yourself.

Stigmatising obesity makes overweight people eat more, not less. Supporting a good cause on Facebook makes people less likely to give money or time. Interesting thought and something we might have to keep in mind the next time we’re trying to convince people not to do something, we might actually get the opposite result.

In short: if you’re trying to change behaviour or beliefs – your own, or other people’s – don’t assume that the most direct, vigorous or effortful route is necessarily the most effective one. The human mind is much, much more perverse and annoying than that.

Photocredit: Cure.org

ID14. Observations on interactive design.

And not just any designer. Petra Sell is a well known UI/UX designer that has shared her own views on interactive design for a few years now and with success. The 2012 & 2013 editions of her design trends presentations have gathered close to half a million views on Slideshare alone so I don’t think I don’t need to give much more explanation why you should absolutely check out her latest edition: ID14.

You can check it out on here website or in the Slideshare below:

The age of the micro multinational

“If the late 20th Century was the age of the multinational company, the early 21st will be the age of the micro multinational: small companies that operate globally”

I found this great quote on Neil Perkin’s ‘Only Dead Fish’. It’s a statement from Hal Varian, Google Chief Economist and I can only like what I see here. It supports our own opinion (at Duval Guillaume) that you don’t need to be huge or have offices around the whole world to be able to service clients globally. 

A recent Policy Brief from the Lisbon Council states:

“Traditionally, these small, self-starting, service-driven companies would have been described as small- and medium- sized enterprises, or SMEs, but thanks to the Internet, the emergence of new business platforms and the increased openness of the global economy, these companies can enter markets with a minimum of bureaucracy and overhead. Add to that their unparalleled ability to respond promptly to changing market developments, a collaborative DNA that often translates into superior innovation performance and the lack of the institutional inertia and legacy relationships plaguing larger organizations, and one begins to see the transformative and paradigm-changing potential.”

According the brief the big paradigm shifts that are taking place making all this happen are:

  • Most jobs are created by young companies and start-ups
  • Today technology makes it possible for small companies to gain the reach and traction of big companies at very low cost
  • New platforms and online business services are making it easier for small companies to focus on areas where they add value
  • Internationalization – the key to success for almost all contemporary businesses, large and small – is easier to achieve via the Internet
  • Today’s workforce has changing priorities
  • Experienced and highly skilled individuals are setting out in record numbers to work for themselves

Yet another reason why the future looks bright.

Truth is people don’t actually like creativity

There was an interesting article in Slate a few weeks ago about the bias against creativity, about the fact that most people say they like creativity but that the truth is we really don’t. And since I work in a creative agency often presenting creative ideas to clients the theory based on a 2011 study used in this article makes a whole lot of sense to me.

“We think of creative people in a heroic manner, and we celebrate them, but the thing we celebrate is the after-effect,” says Barry Staw, a researcher at the University of California–Berkeley business school who specializes in creativity. Staw says most people are risk-averse. He refers to them as satisfiers. “As much as we celebrate independence in Western cultures, there is an awful lot of pressure to conform,” he says. Satisfiers avoid stirring things up, even if it means forsaking the truth or rejecting a good idea.  Even people who say they are looking for creativity react negatively to creative ideas, as demonstrated in a 2011 study from the University of Pennsylvania. Uncertainty is an inherent part of new ideas, and it’s also something that most people would do almost anything to avoid. People’s partiality toward certainty biases them against creative ideas and can interfere with their ability to even recognize creative ideas .

Clients will come to us for creative tasks since that’s what we’re most known for. You can literally witness though how the creative ideas that were presented and liked by the clients will be softened once they start to move through the chain of command. That is if you allow that to happen, we’re quite protective on the essence of an idea to make sure that while we’re very open to tweak it we will make sure that that essential core idea is never lost.

Most people agree that what distinguishes those who become famously creative is their resilience. While creativity at times is very rewarding, it is not about happiness. Staw says a successful creative person is someone “who can survive conformity pressures and be impervious to social pressure.”

And of course I realize like anyone else that some creative ideas are just not good or are creative but not an answer to the question or briefing at hand. This is purely about ideas that are recognized as good and creative and how they are being judged during the decision process. This is about how people often reject creative ideas even when espousing creativity as a desired goal (as the research so eloquently puts it).

In terms of decision style, most people also fall short of the creative ideal. they are satisficers rather than searcher for the optimal or most desirable solution. They follow a number of energy-saving heuristics that generally lead to a set of systematic biases or inaccuracies in processing information. And, unless they are held accountable for their decision-making strategies, they tend to find the easy way out – either by not engaging in very careful thinking or by modeling their choices on the preferences of those who will be evaluating them.

Especially that last sentence is a problem I think. Not only in judging creativity by the way. When people make decision upon what they think someone else will probably think of it instead of what they think themselves sounds like a recipe for disaster to me. There’s a clear link with management style there as well. How much do you empower your own people? It seems that to enable creativity you need to do that.

Instead of issuing directives and policy statements and hoping that they will be obeyed, innovative firms must encourage disobedience. In fact, those in power should go so far as to encourage active opposition. Innovative organizations are those that harbor multiple perspectives and objectives, not simply a variety of views.

Last but not least, it’s also why creativity takes courage – dixit Henri Matisse. Definitely an interesting read, be sure to check the full article.